“More addictive than Tetris!” - apparently… ;)
Link: http://www.blocgames.com/stackopolis/
Sometime in 2002, and originally one of the two game proposals for CITB, they ended up only going for Krazy Kranes, but I was asked to build this anyway. Here’s a clip of me playing it, badly:
I wrote the game, basically, in Flash 6. I was given a free hand at the time to figure out new tricks and play about, and combined with this idea that Rick and John had, figured out a way to build it all. Seems rather trivial now, but it wasn’t then, especially keeping it playable.
The game was, to my knowledge, given away on a CD with Creative Review back in the autumn of 2002, and then left to gather dust. In the meantime, I was hard at work building a simultaneous 2-player version of Stackopolis, and succeeded in putting together a working version with enough graphics to show each player what the other was doing. This led to many, many, frantic sessions between Rick and John playing each other.
Tip: use a Wacom tablet and a pen instead of a mouse.
Stackopolis II, the two-player version, was never completed in time, because I found some serious bugs in the socket server I was using, and the company selling it appeared to have folded at the same time. That and there were some complicated issues with the latency over a long network. But it was bloody good at the time.
- BROWSE / IN TIMELINE
- » Playstation Emotions
- BROWSE / IN Games
- » Krazy Kranes
SPEAK / ADD YOUR COMMENT
Comments are moderated.


